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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization > FBulkDataBuffer > operator=
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkDataBuffer.h |
Include | #include "Serialization/BulkDataBuffer.h" |
FBulkDataBuffer & operator=
(
const FBulkDataBuffer & Other
)
Remarks
Assignment operator which will create it's own memory buffer and then copy from the source object rather than share access to the same buffer.
Parameters
Name | Description |
---|---|
Other | The source FBulkDataBuffer to assign from. |