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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization > FBulkDataBuffer
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkDataBuffer.h |
Include | #include "Serialization/BulkDataBuffer.h" |
void Reset
(
DataType * InBuffer,
uint64 InNumberOfElements
)
Remarks
Frees any existing buffer and takes ownership of the buffer provided instead.
Parameters
Name | Description |
---|---|
InBuffer | Pointer to memory to take ownership of, must've have been allocated via FMemory::Malloc/Realloc. |
InNumberOfElements | The number of elements in the buffer. buffers actual size if desired. |