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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization > FBulkDataBatchRequest > FBatchBuilder
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
Include | #include "Serialization/BulkData.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Serialization/BulkDataStreaming.cpp |
bool IsEmpty() const
Remarks
Returns whether the batch is empty.