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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
Inheritance Hierarchy
- FNoncopyable
- FAsyncLoadingFlushContext
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/AsyncLoadingFlushContext.h |
Include | #include "Serialization/AsyncLoadingFlushContext.h" |
Syntax
class FAsyncLoadingFlushContext : private FNoncopyable
Remarks
Flush the async loader in a non-blocking manner.
Constructors
Type | Name | Description | |
---|---|---|---|
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FAsyncLoadingFlushContext
(
const FString& Context |
||
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FAsyncLoadingFlushContext
(
FString&& Context |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Flush
(
const FOnAsyncLoadingFlushComplete& OnFlushComplete |
|
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int32 | GetId () |
Constants
Name | Description |
---|---|
LoadingFlushWarnIntervalSeconds | How often to warn while waiting for async loading to complete. |
NextId | Increment ids so each instance has a unique id. |