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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
Inheritance Hierarchy
- FArchiveState
- FArchive
- FArchiveUObject
- FArchiveScriptReferenceCollector
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ArchiveScriptReferenceCollector.h |
Include | #include "Serialization/ArchiveScriptReferenceCollector.h" |
Syntax
class FArchiveScriptReferenceCollector : public FArchiveUObject
Variables
Type | Name | Description | |
---|---|---|---|
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UObject * | ExcludeOwner | Script or property owner object that should be excluded from ObjectArray list |
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TArray< UObject * > & | ObjectArray | Stored reference to array of objects we add object references to |
Constructors
Type | Name | Description | |
---|---|---|---|
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FArchiveScriptReferenceCollector
(
TArray< UObject* >& InObjectArray, |
Constructor |
Operators
Type | Name | Description | |
---|---|---|---|
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FArchive & | operator<<
(
UObject*& Object |
UObject serialize operator implementation |
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FArchive & | operator<<
(
FObjectPtr& Object |
Serializes a wrapped object pointer value from or into this archive. |
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FArchive & | operator<<
(
FField*& Field |
FField serialize operator implementation |