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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
Inheritance Hierarchy
- FArchiveReplaceObjectRef< T >
- FArchiveReplaceOrClearExternalReferences
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ArchiveReplaceOrClearExternalReferences.h |
Include | #include "Serialization/ArchiveReplaceOrClearExternalReferences.h" |
Syntax
template<class T>
class FArchiveReplaceOrClearExternalReferences : public FArchiveReplaceObjectRef< T >
Remarks
Identical to FArchiveReplaceObjectRef, but for references to private objects in other packages we clear the reference instead of preserving it (unless it makes it into the replacement map)
Variables
Type | Name | Description | |
---|---|---|---|
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UPackage * | DestPackage | Package that we are loading into, references to private objects in other packages will be cleared |
Constructors
Type | Name | Description | |
---|---|---|---|
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FArchiveReplaceOrClearExternalReferences
(
UObject* InSearchObject, |
||
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FArchiveReplaceOrClearExternalReferences
(
UObject* InSearchObject, |
Operators
Type | Name | Description | |
---|---|---|---|
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FArchive & | operator<<
(
UObject*& Obj |
Typedefs
Name | Description |
---|---|
TSuper |