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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
Inheritance Hierarchy
- FArchiveState
- FArchive
- FArchiveUObject
- FArchiveObjectCrc32
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ArchiveObjectCrc32.h |
Include | #include "Serialization/ArchiveObjectCrc32.h" |
Syntax
class FArchiveObjectCrc32 : public FArchiveUObject
Remarks
Calculates a checksum on an object's serialized data stream.
Variables
Type | Name | Description | |
---|---|---|---|
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FMemoryWriter | MemoryWriter | Internal archive used for serialization |
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const UObject * | ObjectBeingSerialized | Internal currently serialized object |
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TQueue< UObject * > | ObjectsToSerialize | Internal queue of object references awaiting serialization |
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const UObject * | RootObject | Internal root object |
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TArray< uint8 > | SerializedObjectData | Internal byte array used for serialization |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor. |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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uint32 | Serialize the given object, calculate and return its checksum. | |
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uint32 | ||
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bool | CustomSerialize
(
UObject* Object |
Return if object was already serialized |
Overridden from FArchive
Overridden from FArchiveState
Type | Name | Description | |
---|---|---|---|
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FString | Returns the name of the Archive. |
Operators
Type | Name | Description | |
---|---|---|---|
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FArchive & | operator<<
(
FName& Name |
Serializes an FName value from or into this archive. |
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FArchive & | operator<<
(
UObject*& Object |
Serializes an UObject value from or into this archive. |
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FArchive & | operator<<
(
FObjectPtr& ObjectPtr |
Serializes a wrapped object pointer value from or into this archive. |