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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization > FArchiveFindCulprit
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ArchiveFindCulprit.h |
Include | #include "Serialization/ArchiveFindCulprit.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Serialization/ArchiveFindCulprit.cpp |
FArchiveFindCulprit
(
UObject * InFind,
UObject * Src,
bool InPretendSaving
)
Remarks
Constructor
Parameters
Name | Description |
---|---|
InFind | the object that we'll be searching for references to |
Src | the object to serialize which may contain a reference to InFind |
InPretendSaving | if true, marks the archive as saving and persistent, so that a different serialization codepath is followed |