Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization > FArchiveFindCulprit
- FArchiveState::GetArchiveName()
- FArchive::GetArchiveName()
- FArchiveFindCulprit::GetArchiveName()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ArchiveFindCulprit.h |
Include | #include "Serialization/ArchiveFindCulprit.h" |
virtual FString GetArchiveName() const
Remarks
Returns the name of the Archive. Useful for getting the name of the package a struct or object is in when a loading error occurs.
This is overridden for the specific Archive Types