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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ArchiveStackTrace.h |
Include | #include "Serialization/ArchiveStackTrace.h" |
Syntax
class FArchiveCallstacks
Constructors
Type | Name | Description | |
---|---|---|---|
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FArchiveCallstacks
(
UObject* InAsset |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Capture and append the current callstack. | |
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void | Append
(
const FArchiveCallstacks& Other, |
Append other callstacks. |
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FName | Returns the asset class name. | |
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const FCallstackAtOffset & | GetCallstack
(
int32 CallstackIndex |
Finds a callstack associated with data at the specified offset |
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const FCallstackData & | GetCallstackData
(
const FCallstackAtOffset& CallstackOffset |
|
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int32 | GetCallstackIndexAtOffset
(
int64 Offset, |
Finds a callstack associated with data at the specified offset |
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int64 | GetSerializedDataSizeForOffsetIndex
(
int32 InOffsetIndex |
Returns the size of serialized data at the specified offset. |
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int32 | Num () |
Returns the total number of callstacks. |
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int64 | Returns total serialized bytes. |
Classes
Type | Name | Description | |
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FCallstackAtOffset | Offset and callstack pair | |
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FCallstackData | Struct to hold the actual Serialize call callstack and any associated data |