Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
Include | #include "Serialization/BulkData.h" |
Syntax
enum EBulkDataLockStatus
{
LOCKSTATUS_Unlocked = 0,
LOCKSTATUS_ReadOnlyLock = 1,
LOCKSTATUS_ReadWriteLock = 2,
}
Values
Name | Description |
---|---|
LOCKSTATUS_Unlocked | Unlocked array |
LOCKSTATUS_ReadOnlyLock | Locked read-only |
LOCKSTATUS_ReadWriteLock | Locked read-write-realloc |
Remarks
Enumeration for bulk data lock status.