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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
Include | #include "Serialization/BulkData.h" |
Syntax
enum EBulkDataLockFlags
{
LOCK_READ_ONLY = 1,
LOCK_READ_WRITE = 2,
}
Values
Name | Description |
---|---|
LOCK_READ_ONLY | |
LOCK_READ_WRITE |
Remarks
Enumeration for bulk data lock behavior