Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc > UTextBuffer > Serialize
- UObject::Serialize()
- UTextBuffer::Serialize()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/TextBuffer.h |
Include | #include "Misc/TextBuffer.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/TextBuffer.cpp |
virtual void Serialize
&40;
FStructuredArchive::FRecord Record
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.