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Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc > UTextBuffer > Serialize
- UObject::Serialize()
- UTextBuffer::Serialize()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/TextBuffer.h |
Include | #include "Misc/TextBuffer.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/TextBuffer.cpp |
virtual void Serialize
(
FStructuredArchive::FRecord Record
)