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Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
Include | #include "Misc/AssetRegistryInterface.h" |
Syntax
namespace UE
{
namespace AssetRegistry
{
enum EExtraDependencyFlags
{
None = 0,
Build = 0x1,
PropagateManage = 0x2,
}
}
}
Values
Name | Description |
---|---|
None | |
Build | |
PropagateManage |
Remarks
Bitfield of flags written into a package's AssetRegistry DependencyData section to represent what kind of dependency is stored for each PackageName in ExtraPackageDependencies. Values are serialized as integers; new bits can be added as necessary, but the integer values for existing enum values may not be changed.