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Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
Include | #include "Misc/AssetRegistryInterface.h" |
Syntax
namespace UE
{
namespace AssetRegistry
{
enum EDependencyCategory
&123;
Package = 0x01,
Manage = 0x02,
SearchableName = 0x04,
None = 0x0,
All = Package | Manage | SearchableName,
&125;
}
}
Values
Name | Description |
---|---|
Package | This enum is serialized by value into the runtime AssetRegistry and the AssetDataGatherer. |
Manage | |
SearchableName | |
None | |
All |
Remarks
Multiple meanings of dependency are used in the AssetRegistry; the category specifes which meaning is referred to. During queries for dependencies, the Category variable can be a bitfield combination of Category values, in which case dependencies in any of the specified categories are returned.