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Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc > IAssetRegistryInterface > TryGetAssetPackageData
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
Include | #include "Misc/AssetRegistryInterface.h" |
UE::AssetRegistry::EExists TryGetAssetPackageData
(
FName PackageName,
class FAssetPackageData & OutPackageData,
FName & OutCorrectCasePackageName
) const
Remarks
Tries to get the package data for the specified package name. If found, OutCorrectCasePackageName will be populated with the PackageName that matches the casing used by the filesystem Return code enum
Parameters
Name | Description |
---|---|
PackageName | name of the package |
OutAssetPackageData | out FAssetPackageData |
OutCorrectCasePackageName | out FName matching filesystem casing |