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Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc
Inheritance Hierarchy
- IAssetRegistryInterface
- FAssetRegistryModule
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
Include | #include "Misc/AssetRegistryInterface.h" |
Syntax
class IAssetRegistryInterface
Remarks
Asset Registry module interface
Functions
Type | Name | Description | |
---|---|---|---|
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bool | EnumerateAssets
(
const FARFilter& Filter, |
Enumerate asset data for all assets that match the filter. |
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void | GetDependencies
(
FName InPackageName, |
Lookup dependencies for the given package name and fill OutDependencies with direct dependencies |
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IAssetRegistryInterface * | GetPtr () |
Tries to get a pointer to the active AssetRegistryInterface implementation. |
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UE::AssetRegistry::EExists | TryGetAssetByObjectPath
(
const FSoftObjectPath& ObjectPath, |
Tries to get the asset data for the specified object path |
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UE::AssetRegistry::EExists | TryGetAssetPackageData
(
FName PackageName, |
Tries to get the package data for the specified package name |
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UE::AssetRegistry::EExists | TryGetAssetPackageData
(
FName PackageName, |
Tries to get the package data for the specified package name. |
Constants
Name | Description |
---|---|
Default |