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Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc > FRedirectCollector
Type
typedef TArray < FSoftObjectPath , TInlineAllocator < 1 > > ObjectPathSourcesArray
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/RedirectCollector.h |
Include | #include "Misc/RedirectCollector.h" |
Remarks
A reverse lookup map for use with GetAllSourcePathsForTargetPath