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Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc > FPackageName > SplitFullObjectPath
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackageName.h |
Include | #include "Misc/PackageName.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp |
static void SplitFullObjectPath
(
FStringView InFullObjectPath,
FStringView & OutClassName,
FStringView & OutPackageName,
FStringView & OutObjectName,
TArray < FStringView > & OutSubobjectNames,
bool bDetectClassName
)