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Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc > FPackageName > ObjectPathToObjectName
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackageName.h |
Include | #include "Misc/PackageName.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp |
static FString ObjectPathToObjectName
&40;
const FString & InObjectPath
&41;
Remarks
Returns the name of the leaf object referred to by the specified object path
Examples: "/Game/MyAsset.MyAsset:SubObject.AnotherObject" -> "AnotherObject" "/Game/MyAsset.MyAsset:SubObject" -> "SubObject" "/Game/MyAsset.MyAsset" -> "MyAsset" "/Game/MyAsset" -> "/Game/MyAsset"