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Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc > FFiltering
Type | Name | Description | |
---|---|---|---|
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bool | ShouldSkipAsset
(
const UObject* InAsset |
Return whether to filter out the given object (assumed to be an asset) from the editor's asset registry |
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bool | ShouldSkipAsset
(
const FTopLevelAssetPath& AssetClass, |
Return whether to filter out assets of the given class and flags from the editor's asset registry |