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Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc > FFiltering
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
Include | #include "Misc/AssetRegistryInterface.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/AssetRegistryInterface.cpp |
static void MarkDirty&40;&41;
Remarks
Call to invalidate the list of skip assets and cause their next use to recreate them on demand