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Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
Include | #include "Misc/AssetRegistryInterface.h" |
Syntax
namespace EAssetSetManagerFlags
{
enum Type
&123;
IsDirectSet = 1,
TargetHasExistingManager = 2,
TargetHasDirectManager = 4,
&125;
}
Values
Name | Description |
---|---|
IsDirectSet | |
TargetHasExistingManager | |
TargetHasDirectManager |