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Unreal Engine C++ API Reference > Runtime > CoreUObject > Internationalization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/StabilizeLocalizationKeys.h |
Include | #include "Internationalization/StabilizeLocalizationKeys.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Internationalization/StabilizeLocalizationKeys.cpp |
namespace StabilizeLocalizationKeys
{
void StabilizeLocalizationKeys::StabilizeLocalizationKeysForProperty
(
FProperty * InProp,
void * InPropData,
const FString & InNamespace,
const FString & InKeyRoot,
const bool bAppendPropertyNameToKey
)
}
Remarks
Convert any text that has been initialized from a raw string to have a deterministic key based on the given key root and the property name.
This function will recurse into arrays, sets, maps, and sub-structures.