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Unreal Engine C++ API Reference > Runtime > CoreUObject > Internationalization > FPackageLocalizationManager
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/PackageLocalizationManager.h |
Include | #include "Internationalization/PackageLocalizationManager.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Internationalization/PackageLocalizationManager.cpp |
FName FindLocalizedPackageNameNoCache
&40;
const FName InSourcePackageName,
const FString & InCultureName
&41; const
Remarks
Try and find the localized package name for the given source package for the given culture, but without going through the cache. The localized package name, or NAME_None if there is no localized package.
Parameters
Name | Description |
---|---|
InSourcePackageName | The name of the source package to find. |
InCultureName | The name of the culture to find the package for. |