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Unreal Engine C++ API Reference > Runtime > CoreUObject > Internationalization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/PackageLocalizationManager.h |
Include | #include "Internationalization/PackageLocalizationManager.h" |
Syntax
class FPackageLocalizationManager
Remarks
Singleton class that manages localized package data.
Functions
Type | Name | Description | |
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void | Update this cache, but only if it is dirty. | |
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FName | FindLocalizedPackageName
(
const FName InSourcePackageName |
Try and find the localized package name for the given source package for the active culture. |
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FName | FindLocalizedPackageNameForCulture
(
const FName InSourcePackageName, |
Try and find the localized package name for the given source package for the given culture. |
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FPackageLocalizationManager & | Get () |
Singleton accessor. |
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void | InitializeFromCache
(
const TSharedRef< IPackageLocalizationCache >& InCache |
Initialize the manager using the given cache. |
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void | Initialize this manager using the default cache. | |
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void | InitializeFromLazyCallback
(
FLazyInitFunc InLazyInitFunc |
Initialize the manager lazily using the given callback. |
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void | InvalidateRootSourcePath
(
const FString& InRootPath |
Invalidate any cached state for the given root source path, and add it to the queue of things to process when ConditionalUpdateCache is called. |
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void | Initialize the manager from the callback set by InitializeFromLazyCallback. |
Typedefs
Name | Description |
---|---|
FLazyInitFunc |