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Unreal Engine C++ API Reference > Runtime > CoreUObject > Internationalization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/PackageLocalizationCache.h |
Include | #include "Internationalization/PackageLocalizationCache.h" |
Syntax
class FPackageLocalizationCultureCache
Remarks
Package localization cache for a specific culture (may contain a chain of cultures internally based on their priority)
Constructors
Type | Name | Description | |
---|---|---|---|
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FPackageLocalizationCultureCache
(
FPackageLocalizationCache* InOwnerCache, |
Construct a new culture specific cache. |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | AddPackage
(
const FString& InPackageName |
Add a package (potentially source or localized) to this cache. |
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void | AddRootSourcePath
(
const FString& InRootPath |
Add a source path to be scanned the next time ConditionalUpdateCache is called. |
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void | Update this cache, but only if it is dirty. | |
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void | Empty () |
Restore this cache to an empty state. |
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FName | FindLocalizedPackageName
(
const FName InSourcePackageName |
Try and find the localized package name for the given source package for culture we represent. |
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bool | RemovePackage
(
const FString& InPackageName |
Remove a package (potentially source or localized) from this cache. |
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void | RemoveRootSourcePath
(
const FString& InRootPath |
Remove a source path. |