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Unreal Engine C++ API Reference > Runtime > CoreUObject > Internationalization > FPackageLocalizationCache
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/PackageLocalizationCache.h |
Include | #include "Internationalization/PackageLocalizationCache.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Internationalization/PackageLocalizationCache.cpp |
void HandleContentPathDismounted
&40;
const FString & InAssetPath,
const FString & InFilesystemPath
&41;
Remarks
Callback handler for when an existing content path is dismounted.
Parameters
Name | Description |
---|---|
InAssetPath | The package path that was dismounted, eg) /Game |
InFilesystemPath | The file-system path for the asset path, eg) ../../../MyGame/Content |