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Unreal Engine C++ API Reference > Runtime > CoreUObject
Classes
Type | Name | Description | |
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FPackageLocalizationCache | Common implementation for the package localization cache | |
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FPackageLocalizationCultureCache | Package localization cache for a specific culture (may contain a chain of cultures internally based on their priority) | |
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FPackageLocalizationManager | Singleton class that manages localized package data. | |
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FPackageLocalizationUtil | Utility functions for dealing with localized package names | |
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IPackageLocalizationCache | Interface for types that provide caching for package localization. |
Functions
Type | Name | Description | |
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void | StabilizeLocalizationKeys::StabilizeLocalizationKeysForProperty
(
FProperty* InProp, |
Convert any text that has been initialized from a raw string to have a deterministic key based on the given key root and the property name. |
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void | StabilizeLocalizationKeys::StabilizeLocalizationKeysForStruct
(
UStruct* InStruct, |
Walk through the struct and convert any text that has been initialized from a raw string to have a deterministic key based on the given key root and the property name. |