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Represents an IO request from the BulkData streaming API.
It functions pretty much the same as IAsyncReadRequest expect that it also holds the file handle as well.
| Name | IBulkDataIORequest |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
| Include Path | #include "Serialization/BulkData.h" |
Syntax
class IBulkDataIORequest
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IBulkDataIORequest() |
Serialization/BulkData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Cancel() |
Serialization/BulkData.h | ||
uint8 * GetReadResults() |
Serialization/BulkData.h | ||
int64 GetSize() |
Serialization/BulkData.h | ||
bool PollCompletion() |
Serialization/BulkData.h | ||
bool WaitCompletion
(
float TimeLimitSeconds |
Serialization/BulkData.h |