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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FlushAsyncLoading
(
int32 PackageID |
Blocks till all pending package/ linker requests are fulfilled. | UObject/UObjectGlobals.h | |
void FlushAsyncLoading
(
TConstArrayView< int32 > RequestIds |
Blocks till a set of pending async load requests are complete. | UObject/UObjectGlobals.h |
FlushAsyncLoading(int32)
Description
Blocks till all pending package/ linker requests are fulfilled.
| Name | FlushAsyncLoading |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncPackageLoader.cpp |
void FlushAsyncLoading
(
int32 PackageID
)
Parameters
| Name | Remarks |
|---|---|
| PackageID | if the package associated with this request ID gets loaded, FlushAsyncLoading returns immediately without waiting for the remaining packages to finish loading. |
FlushAsyncLoading(TConstArrayView< int32 >)
Description
Blocks till a set of pending async load requests are complete.
| Name | FlushAsyncLoading |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncPackageLoader.cpp |
void FlushAsyncLoading
(
TConstArrayView< int32 > RequestIds
)
Parameters
| Name | Remarks |
|---|---|
| RequestIds | list of return values from LoadPackageAsync to wait for. An empty list means all requests |