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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * FindObject
(
FTopLevelAssetPath InPath, |
Find an optional object. | UObject/UObjectGlobals.h | |
T * FindObject
(
FTopLevelAssetPath InPath, |
UObject/UObjectGlobals.h | ||
T * FindObject
(
UObject* Outer, |
Find an optional object. | UObject/UObjectGlobals.h | |
T * FindObject
(
UObject* Outer, |
UObject/UObjectGlobals.h |
FindObject(FTopLevelAssetPath, EFindObjectFlags)
Description
Find an optional object.
| Name | FindObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
template<class T>
T * FindObject
(
FTopLevelAssetPath InPath,
EFindObjectFlags Flags
)
See Also
- StaticFindObject()
FindObject(FTopLevelAssetPath, ExactClassType)
| Name | FindObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
template<typename T, UE::CSameAs< bool > ExactClassType>
T * FindObject
(
FTopLevelAssetPath InPath,
ExactClassType bExactClass
)
FindObject(UObject *, FStringView, EFindObjectFlags)
Description
Find an optional object.
| Name | FindObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
template<class T>
T * FindObject
(
UObject * Outer,
FStringView Name,
EFindObjectFlags Flags
)
See Also
- StaticFindObject()
FindObject(UObject *, FStringView, ExactClassType)
| Name | FindObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
template<typename T, UE::CSameAs< bool > ExactClassType>
T * FindObject
(
UObject * Outer,
FStringView Name,
ExactClassType bExactClass
)