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FUObjectAnnotationSparseBool is a specialization of FUObjectAnnotationSparse for bools, slow, temporary, editor only, external or other low priority bools about UObjects.
| Name | FUObjectAnnotationSparseBool |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectAnnotation.h |
| Include Path | #include "UObject/UObjectAnnotation.h" |
Syntax
class FUObjectAnnotationSparseBool : private FUObjectAnnotationSparse< FBoolAnnotation, true >
Inheritance Hierarchy
- FUObjectArray::FUObjectDeleteListener → FUObjectAnnotationSparse → FUObjectAnnotationSparseBool
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear
(
const UObjectBase* Object |
Removes an annotation from the annotation list. | UObject/UObjectAnnotation.h | |
void ClearAll() |
Removes all bool annotations | UObject/UObjectAnnotation.h | |
bool Get
(
const UObjectBase* Object |
Return the bool annotation associated with a uobject | UObject/UObjectAnnotation.h | |
int32 Num() |
UObject/UObjectAnnotation.h | ||
void Reserve
(
int32 ExpectedNumElements |
Reserves memory for the annotation map for the specified number of elements, used to avoid reallocations. | UObject/UObjectAnnotation.h | |
void Set
(
const UObjectBase* Object |
Sets this bool annotation to true for this object | UObject/UObjectAnnotation.h |