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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FTextProperty
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTextProperty
(
UField* InField |
UObject/TextProperty.h | ||
FTextProperty
(
EInternal InInernal, |
UObject/TextProperty.h | ||
FTextProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | UObject/TextProperty.h | |
FTextProperty
(
FFieldVariant InOwner, |
UObject/TextProperty.h |
FTextProperty(UField *)
| Name | FTextProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TextProperty.h |
| Include Path | #include "UObject/TextProperty.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/TextProperty.cpp |
FTextProperty
(
UField * InField
)
FTextProperty(EInternal, FFieldClass *)
| Name | FTextProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TextProperty.h |
| Include Path | #include "UObject/TextProperty.h" |
FTextProperty
(
EInternal InInernal,
FFieldClass * InClass
)
FTextProperty(FFieldVariant, const UECodeGen_Private::FTextPropertyParams &)
Description
Constructor used for constructing compiled in properties
| Name | FTextProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TextProperty.h |
| Include Path | #include "UObject/TextProperty.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/TextProperty.cpp |
FTextProperty
(
FFieldVariant InOwner,
const UECodeGen_Private::FTextPropertyParams & Prop
)
Parameters
| Name | Remarks |
|---|---|
| InOwner | Owner of the property |
| PropBase | Pointer to the compiled in structure describing the property |
FTextProperty(FFieldVariant, const FName &, EObjectFlags)
| Name | FTextProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TextProperty.h |
| Include Path | #include "UObject/TextProperty.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/TextProperty.cpp |
FTextProperty
(
FFieldVariant InOwner,
const FName & InName,
EObjectFlags InObjectFlags
)