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Base implementation for all sparse delegate types
| Name | FSparseDelegate |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SparseDelegate.h |
| Include Path | #include "UObject/SparseDelegate.h" |
Syntax
struct FSparseDelegate
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSparseDelegate() |
UObject/SparseDelegate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void __Internal_AddUnique
(
const UObject* DelegateOwner, |
Adds a function delegate to this multi-cast delegate's invocation list if a delegate with the same signature doesn't already exist in the invocation list | UObject/SparseDelegate.h | |
void __Internal_Clear
(
const UObject* DelegateOwner, |
Removes all functions from this delegate's invocation list | UObject/SparseDelegate.h | |
void __Internal_Remove
(
const UObject* DelegateOwner, |
Removes a function from this multi-cast delegate's invocation list (performance is O(N)). | UObject/SparseDelegate.h | |
bool IsBound() |
Checks to see if any functions are bound to this multi-cast delegate | UObject/SparseDelegate.h |