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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSoftObjectPtr
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoftObjectPtr & operator=
(
const FSoftObjectPtr& Other |
UObject/SoftObjectPtr.h | ||
FSoftObjectPtr & operator=
(
FSoftObjectPtr&& Other |
UObject/SoftObjectPtr.h | ||
FSoftObjectPtr & operator=
(
FObjectPtr Ptr |
UObject/SoftObjectPtr.h | ||
FSoftObjectPtr & operator=
(
const UObject* Ptr |
UObject/SoftObjectPtr.h | ||
FSoftObjectPtr & operator=
(
TObjectPtr< T > Ptr |
UObject/SoftObjectPtr.h |
operator=(const FSoftObjectPtr &)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPtr.h |
| Include Path | #include "UObject/SoftObjectPtr.h" |
FSoftObjectPtr & operator=
(
const FSoftObjectPtr & Other
)
operator=(FSoftObjectPtr &&)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPtr.h |
| Include Path | #include "UObject/SoftObjectPtr.h" |
FSoftObjectPtr & operator=
(
FSoftObjectPtr && Other
)
operator=(FObjectPtr)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPtr.h |
| Include Path | #include "UObject/SoftObjectPtr.h" |
FSoftObjectPtr & operator=
(
FObjectPtr Ptr
)
operator=(const UObject *)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPtr.h |
| Include Path | #include "UObject/SoftObjectPtr.h" |
FSoftObjectPtr & operator=
(
const UObject * Ptr
)
operator=(TObjectPtr< T >)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPtr.h |
| Include Path | #include "UObject/SoftObjectPtr.h" |
template<typename T>
FSoftObjectPtr & operator=
(
TObjectPtr < T > Ptr
)