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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSoftObjectPathFixupArchive
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoftObjectPathFixupArchive
(
TFunction< void(FSoftObjectPath&)> InFixupFunction |
UObject/SoftObjectPath.h | ||
FSoftObjectPathFixupArchive
(
const FString& InOldAssetPathString, |
UObject/SoftObjectPath.h |
FSoftObjectPathFixupArchive(TFunction< void(FSoftObjectPath &)>)
| Name | FSoftObjectPathFixupArchive |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPathFixupArchive
(
TFunction < void &)> InFixupFunction
)
FSoftObjectPathFixupArchive(const FString &, const FString &)
| Name | FSoftObjectPathFixupArchive |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPathFixupArchive
(
const FString & InOldAssetPathString,
const FString & InNewAssetPathString
)