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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSoftObjectPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/SoftObjectPath.h | |||
FSoftObjectPath
(
const FSoftObjectPath& Other |
UObject/SoftObjectPath.h | ||
FSoftObjectPath
(
FSoftObjectPath&& Other |
UObject/SoftObjectPath.h | ||
FSoftObjectPath
(
const FString& Path |
Construct from a path string. Non-explicit for backwards compatibility. | UObject/SoftObjectPath.h | |
FSoftObjectPath
(
FTopLevelAssetPath InAssetPath |
Explicitly extend a top-level object path with an empty subobject path. | UObject/SoftObjectPath.h | |
FSoftObjectPath
(
FWideStringView Path |
UObject/SoftObjectPath.h | ||
FSoftObjectPath
(
FAnsiStringView Path |
UObject/SoftObjectPath.h | ||
FSoftObjectPath
(
const WIDECHAR* Path |
UObject/SoftObjectPath.h | ||
FSoftObjectPath
(
const ANSICHAR* Path |
UObject/SoftObjectPath.h | ||
FSoftObjectPath
(
TYPE_OF_NULLPTR |
UObject/SoftObjectPath.h | ||
FSoftObjectPath
(
const TObjectPtr< T >& InObject |
UObject/SoftObjectPath.h | ||
FSoftObjectPath
(
const FObjectPtr& InObject |
UObject/SoftObjectPath.h | ||
FSoftObjectPath
(
const UObject* InObject |
Construct from an existing object in memory | UObject/SoftObjectPath.h | |
FSoftObjectPath
(
FTopLevelAssetPath InAssetPath, |
UObject/SoftObjectPath.h | ||
FSoftObjectPath
(
FTopLevelAssetPath InAssetPath, |
UObject/SoftObjectPath.h | ||
FSoftObjectPath
(
FName InPackageName, |
UObject/SoftObjectPath.h |
FSoftObjectPath()
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath()
FSoftObjectPath(const FSoftObjectPath &)
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
const FSoftObjectPath & Other
)
FSoftObjectPath(FSoftObjectPath &&)
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
FSoftObjectPath && Other
)
FSoftObjectPath(const FString &)
Description
Construct from a path string. Non-explicit for backwards compatibility.
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
const FString & Path
)
FSoftObjectPath(FTopLevelAssetPath)
Description
Explicitly extend a top-level object path with an empty subobject path.
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
FTopLevelAssetPath InAssetPath
)
FSoftObjectPath(FWideStringView)
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
FWideStringView Path
)
FSoftObjectPath(FAnsiStringView)
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
FAnsiStringView Path
)
FSoftObjectPath(const WIDECHAR *)
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
const WIDECHAR * Path
)
FSoftObjectPath(const ANSICHAR *)
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
const ANSICHAR * Path
)
FSoftObjectPath(TYPE_OF_NULLPTR)
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
TYPE_OF_NULLPTR
)
FSoftObjectPath(const TObjectPtr< T > &)
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
template<typename T>
FSoftObjectPath
(
const TObjectPtr < T > & InObject
)
FSoftObjectPath(const FObjectPtr &)
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
const FObjectPtr & InObject
)
FSoftObjectPath(const UObject *)
Description
Construct from an existing object in memory
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
const UObject * InObject
)
FSoftObjectPath(FTopLevelAssetPath, TStringOverload< FWideString >)
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
FTopLevelAssetPath InAssetPath,
TStringOverload < FWideString > InSubPathString
)
FSoftObjectPath(FTopLevelAssetPath, TStringOverload< FUtf8String >)
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
FTopLevelAssetPath InAssetPath,
TStringOverload < FUtf8String > InSubPathString
)
FSoftObjectPath(FName, FName, const FString &)
| Name | FSoftObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPath
(
FName InPackageName,
FName InAssetName,
const FString & InSubPathString
)