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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSoftObjectPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSoftObjectPath ConstructFromAssetPathAndSubpath
(
FTopLevelAssetPath InAssetPath, |
UObject/SoftObjectPath.h | ||
static FSoftObjectPath ConstructFromAssetPathAndSubpath
(
FTopLevelAssetPath InAssetPath, |
UObject/SoftObjectPath.h |
ConstructFromAssetPathAndSubpath(FTopLevelAssetPath, TStringOverload< FWideString >)
| Name | ConstructFromAssetPathAndSubpath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
static FSoftObjectPath ConstructFromAssetPathAndSubpath
(
FTopLevelAssetPath InAssetPath,
TStringOverload < FWideString > InSubPathString
)
ConstructFromAssetPathAndSubpath(FTopLevelAssetPath, TStringOverload< FUtf8String >)
| Name | ConstructFromAssetPathAndSubpath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
static FSoftObjectPath ConstructFromAssetPathAndSubpath
(
FTopLevelAssetPath InAssetPath,
TStringOverload < FUtf8String > InSubPathString
)