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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSetProperty
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetProperty
(
UField* InField |
UObject/UnrealType.h | ||
FSetProperty
(
EInternal InInernal, |
UObject/UnrealType.h | ||
FSetProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | UObject/UnrealType.h | |
FSetProperty
(
FFieldVariant InOwner, |
UObject/UnrealType.h |
FSetProperty(UField *)
| Name | FSetProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertySet.cpp |
FSetProperty
(
UField * InField
)
FSetProperty(EInternal, FFieldClass *)
| Name | FSetProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FSetProperty
(
EInternal InInernal,
FFieldClass * InClass
)
FSetProperty(FFieldVariant, const UECodeGen_Private::FSetPropertyParams &)
Description
Constructor used for constructing compiled in properties
| Name | FSetProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertySet.cpp |
FSetProperty
(
FFieldVariant InOwner,
const UECodeGen_Private::FSetPropertyParams & Prop
)
Parameters
| Name | Remarks |
|---|---|
| InOwner | Owner of the property |
| PropBase | Pointer to the compiled in structure describing the property |
FSetProperty(FFieldVariant, const FName &, EObjectFlags)
| Name | FSetProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertySet.cpp |
FSetProperty
(
FFieldVariant InOwner,
const FName & InName,
EObjectFlags InObjectFlags
)