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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSchemaOwner
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSchemaOwner () |
UObject/GarbageCollection.h | ||
FSchemaOwner
(
const FSchemaOwner& |
UObject/GarbageCollection.h | ||
FSchemaOwner
(
FSchemaOwner&& In |
UObject/GarbageCollection.h | ||
FSchemaOwner
(
FSchemaView In |
UObject/GarbageCollection.h |
FSchemaOwner()
| Name | FSchemaOwner |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollection.h |
| Include Path | #include "UObject/GarbageCollection.h" |
FSchemaOwner()
FSchemaOwner(const FSchemaOwner &)
| Name | FSchemaOwner |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollection.h |
| Include Path | #include "UObject/GarbageCollection.h" |
FSchemaOwner
(
const FSchemaOwner &
)
FSchemaOwner(FSchemaOwner &&)
| Name | FSchemaOwner |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollection.h |
| Include Path | #include "UObject/GarbageCollection.h" |
FSchemaOwner
(
FSchemaOwner && In
)
FSchemaOwner(FSchemaView)
| Name | FSchemaOwner |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollection.h |
| Include Path | #include "UObject/GarbageCollection.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollectionSchema.cpp |
FSchemaOwner
(
FSchemaView In
)