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Helper class used to save and restore information across a StaticAllocateObject over the top of an existing object. Currently only used by UClass
| Name | FRestoreForUObjectOverwrite |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectMacros.h |
| Include Path | #include "UObject/ObjectMacros.h" |
Syntax
class FRestoreForUObjectOverwrite
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FRestoreForUObjectOverwrite() |
Virtual destructor | UObject/ObjectMacros.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Restore() |
Called once the new object has been reinitialized | UObject/ObjectMacros.h |