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FReferenceFinder. Helper class used to collect object references.
| Name | FReferenceFinder |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
Syntax
class FReferenceFinder : public FReferenceCollector
Inheritance Hierarchy
- FReferenceCollector → FReferenceFinder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructor | UObject/UObjectGlobals.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FReferenceFinder() |
UObject/UObjectGlobals.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Finds all objects referenced by Object. | UObject/UObjectGlobals.h |
Overridden from FReferenceCollector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FProperty * GetSerializedProperty() |
Gets the property that is currently being serialized | UObject/UObjectGlobals.h | |
| Handle object reference. Called by AddReferencedObject. | UObject/UObjectGlobals.h | ||
virtual bool IsIgnoringArchetypeRef() |
If true archetype references should not be added to this collector. | UObject/UObjectGlobals.h | |
virtual bool IsIgnoringTransient() |
If true transient objects should not be added to this collector. | UObject/UObjectGlobals.h | |
virtual void SetSerializedProperty
(
FProperty* Inproperty |
Sets the property that is currently being serialized | UObject/UObjectGlobals.h |