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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FReferenceChainSearch > API/Runtime/CoreUObject/FReferenceChainSearch/FReferenceChain
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/ReferenceChainSearch.h | |||
FReferenceChain
(
int32 ReserveDepth |
UObject/ReferenceChainSearch.h | ||
FReferenceChain
(
FGraphNode* InTargetNode, |
UObject/ReferenceChainSearch.h |
FReferenceChain()
| Name | FReferenceChain |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ReferenceChainSearch.h |
| Include Path | #include "UObject/ReferenceChainSearch.h" |
FReferenceChain()
FReferenceChain(int32)
| Name | FReferenceChain |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ReferenceChainSearch.h |
| Include Path | #include "UObject/ReferenceChainSearch.h" |
FReferenceChain
(
int32 ReserveDepth
)
FReferenceChain(FGraphNode , TArray< FGraphNode >, TArray< const FNodeReferenceInfo * >)
| Name | FReferenceChain |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ReferenceChainSearch.h |
| Include Path | #include "UObject/ReferenceChainSearch.h" |
FReferenceChain
(
FGraphNode * InTargetNode,
TArray < FGraphNode * > InNodes,
TArray < const FNodeReferenceInfo * > InReferenceInfos
)