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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPropertyStack
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ConvertPathToProperties
(
UClass* ObjectClass, |
Converts a property path constructed with GetPropertyPath() to an array of properties (from the outermost to the innermost) * | UObject/GarbageCollectionSchema.h | |
static bool ConvertPathToProperties
(
UClass* ObjectClass, |
UObject/GarbageCollectionSchema.h |
ConvertPathToProperties(UClass , FName, TArray< FProperty > &)
Description
Converts a property path constructed with GetPropertyPath() to an array of properties (from the outermost to the innermost) *
| Name | ConvertPathToProperties |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollectionSchema.h |
| Include Path | #include "UObject/GarbageCollectionSchema.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollectionSchema.cpp |
static bool ConvertPathToProperties
(
UClass * ObjectClass,
FName InPropertyPath,
TArray < FProperty * > & OutProperties
)
true if the conversion was successful, false otherwise
Parameters
| Name | Remarks |
|---|---|
| ObjectClass | Class that defines the outermost property |
| InPropertyPath | Property path |
| OutProperties | resulting array |
ConvertPathToProperties(UClass , FStringView, TArray< FProperty > &)
| Name | ConvertPathToProperties |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollectionSchema.h |
| Include Path | #include "UObject/GarbageCollectionSchema.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollectionSchema.cpp |
static bool ConvertPathToProperties
(
UClass * ObjectClass,
FStringView InPropertyPath,
TArray < FProperty * > & OutProperties
)