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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FObjectSaveContextData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Set the fields set by the standard constructor. | UObject/ObjectSaveContext.h | ||
void Set
(
UPackage* Package, |
UObject/ObjectSaveContext.h |
Set(UPackage , const ITargetPlatform , const TCHAR *, uint32)
Description
Set the fields set by the standard constructor.
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectSaveContext.h |
| Include Path | #include "UObject/ObjectSaveContext.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SavePackageUtilities.cpp |
void Set
(
UPackage * Package,
const ITargetPlatform * InTargetPlatform,
const TCHAR * InTargetFilename,
uint32 InSaveFlags
)
Set(UPackage , const ITargetPlatform , const FPackagePath &, uint32)
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectSaveContext.h |
| Include Path | #include "UObject/ObjectSaveContext.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SavePackageUtilities.cpp |
void Set
(
UPackage * Package,
const ITargetPlatform * InTargetPlatform,
const FPackagePath & TargetPath,
uint32 InSaveFlags
)