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Optional parameters passed to the LoadPackageAsync function.
| Name | FLoadPackageAsyncOptionalParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
Syntax
struct FLoadPackageAsyncOptionalParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompletionDelegate | TUniquePtr< FLoadPackageAsyncDelegate > | Non Thread-safe delegate to be invoked from game-thread on completion. | UObject/UObjectGlobals.h | |
| CustomPackageName | FName | If not none, this is the name of the package to load into (and create if not yet existing). | UObject/UObjectGlobals.h | |
| InstancingContext | const FLinkerInstancingContext * | Additional context to map object names to their instanced counterpart when loading an instanced package. | UObject/UObjectGlobals.h | |
| LoadFlags | uint32 | Flags controlling loading behavior, from the ELoadFlags enum. | UObject/UObjectGlobals.h | |
| PackageFlags | EPackageFlags | Package flags used to construct loaded package in memory. | UObject/UObjectGlobals.h | |
| PackagePriority | int32 | Loading priority. | UObject/UObjectGlobals.h | |
| PIEInstanceID | int32 | Play in Editor instance ID. | UObject/UObjectGlobals.h | |
| ProgressDelegate | TSharedPtr< FLoadPackageAsyncProgressDelegate > | Thread-safe delegate to be invoked at different state of progress for the given package. | UObject/UObjectGlobals.h |