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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FLinkerLoad
Description
Query method to help handle recursive behavior. When this returns true, this linker is in the middle of, or is about to call FinalizeBlueprint() (for a blueprint class somewhere in the current callstack). Needed when we get to finalizing a sub-class before we've finished finalizing its super (so we know we need to finish finalizing the super first).
| Name | IsBlueprintFinalizationPending |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
| Include Path | #include "UObject/LinkerLoad.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp |
bool IsBlueprintFinalizationPending() const
True if FinalizeBlueprint() is currently being ran (or about to be ran) for an export (Blueprint) class.