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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FLazyObjectPtr
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator=
(
FObjectPtr Object |
Copy from an object already in memory | UObject/LazyObjectPtr.h | |
| UObject/LazyObjectPtr.h | |||
void operator=
(
TObjectPtr< T > Object |
UObject/LazyObjectPtr.h | ||
void operator=
(
const FUniqueObjectGuid& InObjectID |
Copy from a unique object identifier | UObject/LazyObjectPtr.h |
operator=(FObjectPtr)
Description
Copy from an object already in memory
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
void operator=
(
FObjectPtr Object
)
operator=(const UObject *)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
void operator=
(
const UObject * Object
)
operator=(TObjectPtr< T >)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
template<typename T>
void operator=
(
TObjectPtr < T > Object
)
operator=(const FUniqueObjectGuid &)
Description
Copy from a unique object identifier
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
void operator=
(
const FUniqueObjectGuid & InObjectID
)